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#981
farigiraf

farigiraf

normal psychic

Estadísticas Base

Habilidades

sap-sipper

Absorbs grass moves, raising Attack one stage.

cud-chew

Causes the Pokémon to reuse an already consumed Berry at the end of the next turn.

armor-tail

Prevents the opponent from using any moves that have priority, such as Quick Attack.

Movimientos Aprendibles

74 movimientos
Nombre Tipo Categoría Potencia Precisión
stomp normal physical 65 100%
tackle normal physical 40 100%
body-slam normal physical 85 100%
take-down normal physical 90 85%
double-edge normal physical 120 100%
growl normal status - 100%
roar normal status - -
psybeam psychic special 65 100%
hyper-beam normal special 150 90%
low-kick fighting physical - 100%
thunderbolt electric special 90 100%
thunder-wave electric status - 90%
thunder electric special 110 70%
earthquake ground physical 100 100%
confusion psychic special 50 100%
psychic psychic special 90 100%
agility psychic status - -
night-shade ghost special - 100%
confuse-ray ghost status - 100%
light-screen psychic status - -
reflect psychic status - -
swift normal special 60 -
amnesia psychic status - -
rest psychic status - -
substitute normal status - -
thief dark physical 60 100%
curse ghost status - -
protect normal status - -
endure normal status - -
sleep-talk normal status - -
baton-pass normal status - -
rain-dance water status - -
sunny-day fire status - -
crunch dark physical 80 100%
psych-up normal status - -
shadow-ball ghost special 80 100%
future-sight psychic special 120 100%
uproar normal special 90 100%
facade normal physical 70 100%
helping-hand normal status - -
trick psychic status - 100%
endeavor normal physical - 100%
skill-swap psychic status - -
imprison psychic status - -
hyper-voice normal special 90 100%
astonish ghost physical 30 100%
calm-mind psychic status - -
gravity psychic status - -
assurance dark physical 60 100%
power-swap psychic status - -
guard-swap psychic status - -
energy-ball grass special 90 100%
giga-impact normal physical 150 90%
nasty-plot dark status - -
zen-headbutt psychic physical 80 90%
trick-room psychic status - -
iron-head steel physical 80 100%
grass-knot grass special - 100%
charge-beam electric special 50 90%
double-hit normal physical 35 90%
psyshock psychic special 80 100%
foul-play dark physical 95 100%
stored-power psychic special 20 100%
bulldoze ground physical 60 100%
dazzling-gleam fairy special 80 100%
high-horsepower ground physical 95 95%
psychic-terrain psychic status - -
psychic-fangs psychic physical 85 100%
stomping-tantrum ground physical 75 100%
expanding-force psychic special 80 100%
tera-blast normal special 80 100%
trailblaze grass physical 50 100%
twin-beam psychic special 40 100%
psychic-noise psychic special 75 100%